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  • [ONE AND ONLY] Goblin Giant Discussion

    This opinion is based on a lot of tournament matches using a GGiant double prince deck.

    The few videos I've seen on YouTube with goblin giant show a bad image of the card because they try to use him as a Giant with two Spear Gobs at the back, but he isn't.

    To my experience, GGiant is completely balanced, but it's hard to use (for those who don't believe nothing unless stats are shown, despite GGiant has near 0% usage rate in GC, its winrate is quite higher tan 50%, so I think that proves my statement).

    If he's not that uses, appart from being harder to use, it's because of the PEKKA control meta, which makes GGiant umplayable unless he's paired with princes, but Edrag is also meta and nullifies princes' charge.

    It's not imposible to win against these matchups, but playing with a skill cap a bit higher tan average you can really extract value from hulk GGiant. Trust me, I even managed to reach 400+ trophies in a certain tournament by winning more than 16 matches in a row.

    ferrell34Giorgakis
  • What is your age range?

    35 seconds old.
    Giorgakis
  • [REFLECTION] Card/Deck Guide threads are most of the time useless

    Not sure where to put this thread tbh…

    Soooo… I was thinking about doing an ultimate guide to GGiant double prince, you know, a long thread explaining detail by detail every concrete interaction with the deck cards, but after thinking about that for a while, I reached a conclusión: it's not worthy.

    The point of a guide thread, either about a card or a deck (abreviated as "cd" in this thread), is to incentive users to try a certain cd with a good mechanic knowledge base, right? Then there are two options:

    Either you write a Bible thread with all kind of details, so the reader meets all the mechanics of the deck.

    Or you sacrifice some details to write a shorter thread so the reader gets the cd idea fast.

    The first one fails at attracting the reader, since "casual" forumers don't like long threads; if they see a long thread they'll just ignore it or read it skipping a lot of key sentences, resulting most of the time on deck apalthy or a feeling of cd weakness due to the ignorance of how key interactions work.

    The second one fails at showing the deck's power too generally, so reader may interest on using the deck, but will be played bad, resulting again on a feeling of cd weakness, and will keep asking in the comments for concrete interactions, returning to the first case.

    Because of that, I think the only way to make a cd guide work well avoiding the problems of these two cases is by making a video, where you require less words to explain concrete interactions because you are supported by the video scene.

    What do you think guys? Are cd guide threads worthy? Is there an average point between the first and second case where cd guide threads work?
    Vengeance
  • Clash Timeline Theory

    Nothing really hit me as what the clash time line was, before the December update it was obvious to be set in fictional 15th century world... but then something didnt add up. In the new arena at the bottm left of the end-game menu is a Brawl Stars medal. Brawl stars is set in late 19th century to early 20th century. So i have a idea... what if arenas are not meant to represent merely a place, but a diffrent moment in time of the clash universe

    Lets look at it. If you notice technology (or may say the architecture)
    Training camp had barely any, then we had Goblin stadium and Bone Put with little stuff built, then we had the “Clash Of Clans Age” at Barbarian Bowl. Next we have pekkas Playhouse, that possibly show a great catastrophe and what remained for this time period, then followed by a age of sorcery at Spell Valley, then starts the uprise of man again in Builders Workshop and new troops become more advanced. Next is The Golden Age of the Clash Universe, royal arena. Follwing there so is possible picture of exploration into the next regions being Northern Territory in Frozen Peak, then Southern Territory in Jungle Arena(the hunter helps this theory as it would fir in the age of exploration) Following is the great mountains of a area similar to Northa America,’s moutain changes. Next is Electro Valley, the industrial age, more stuff is invented. Finally in legendary arena you are in what use to be Clash World. Now is just rocks floating in space.

    Clash royale never struck any cords to theorizing, but once i saw the brawl stars logo my mind shot up and clicked a story of what the arenas might show. Or maybe im just trying to put life into something that doesn’t exist, or waste my time over analyzing stuff. But over analyzing stuff is sorta a hobby of mine so meh.

    Anyway my theory is that arenas show a moment in time. From beginning to end.

    “But hey, thats just a theory. A GAME THEORY”
    Sry i had to XD
    JcttehTheWiseferrell34VengeanceHarryTTLPikasperFalcoNshot33Giorgakis
  • [Art] Valentine's day fanart by me

    Hey there!

    Yesterday fininished a valentine art contest in Reddit, where I participated (and of course I didn't win :dissapointed: ), so I wanted to share here my submission:

    FQOpLBv.jpg
    dude2050CarlsonVengeanceWubWubferrell34Giorgakis
  • [Fanart] Witch duality (JcttehTheWise)

    Hey there!

    This image was made for a contest in oficial CoC forums, also published on R*ddit, and as I saw that people liked it too much, I'm publishing it here too:

    F84G67W.png
    VengeanceCarlsonWubWubDeltaDroid4dude2050ferrell34PikasperPancakeHarryTTLGiorgakis
  • Shaved Barbarians

    So, I was bored and thought I'd do this. Et voilà:
    e2u7awji4dvf.png
    PikasperGiorgakis
  • [ONE AND ONLY] Goblin Giant Discussion

    This opinion is based on a lot of tournament matches using a GGiant double prince deck.

    The few videos I've seen on YouTube with goblin giant show a bad image of the card because they try to use him as a Giant with two Spear Gobs at the back, but he isn't.

    To my experience, GGiant is completely balanced, but it's hard to use (for those who don't believe nothing unless stats are shown, despite GGiant has near 0% usage rate in GC, its winrate is quite higher tan 50%, so I think that proves my statement).

    If he's not that uses, appart from being harder to use, it's because of the PEKKA control meta, which makes GGiant umplayable unless he's paired with princes, but Edrag is also meta and nullifies princes' charge.

    It's not imposible to win against these matchups, but playing with a skill cap a bit higher tan average you can really extract value from hulk GGiant. Trust me, I even managed to reach 400+ trophies in a certain tournament by winning more than 16 matches in a row.

    ferrell34Giorgakis
  • WHAT IF WE COULD UPGRADE BUILDING

    killer wrote: »
    Part of whats good about clash is its simplicity. For me, adding additional complexities like this would be too much.

    I agree. The same resson is why i dont like the idea of bringing heroes to CR.
    GiorgakisCeltaxor
  • WHAT IF WE COULD UPGRADE BUILDING

    killer wrote: »
    Part of whats good about clash is its simplicity. For me, adding additional complexities like this would be too much.

    I agree. The same resson is why i dont like the idea of bringing heroes to CR.
    GiorgakisCeltaxor
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