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  • Unused Average Elixir Cost numbers

    Without Mirror, it seems pretty straight forward, the numbers are in eighths, rounded to 1 d.p. so all the .2 and .7 are missing.

    With Mirror, it is very strange. I do not think mirror is counted as 1.5, but I do not know what the exact math is regarding mirror.

    With Mirror in the deck,
    The minimum AEC is 1.6 (with Mirror+1+1+1+2+2+2+2)
    The maximum AEC is 6.7 (with Mirror+7+7+7+7+7+8+9)
    In between 1.6 and 6.7, I can get all the numbers except the .5 and .9

    If Mirror is 1.5, the missing numbers should be .5 and .0
    If Mirror is 1.6, the missing numbers should be .4 and .9

    I do not find a value of Mirror that fits all the AEC calculation, I do not know the answer, but it does not seem like a straight forward 1.5.
    ferrell34Giorgakis
  • Unused Average Elixir Cost numbers

    Without Mirror, it seems pretty straight forward, the numbers are in eighths, rounded to 1 d.p. so all the .2 and .7 are missing.

    With Mirror, it is very strange. I do not think mirror is counted as 1.5, but I do not know what the exact math is regarding mirror.

    With Mirror in the deck,
    The minimum AEC is 1.6 (with Mirror+1+1+1+2+2+2+2)
    The maximum AEC is 6.7 (with Mirror+7+7+7+7+7+8+9)
    In between 1.6 and 6.7, I can get all the numbers except the .5 and .9

    If Mirror is 1.5, the missing numbers should be .5 and .0
    If Mirror is 1.6, the missing numbers should be .4 and .9

    I do not find a value of Mirror that fits all the AEC calculation, I do not know the answer, but it does not seem like a straight forward 1.5.
    ferrell34Giorgakis
  • [One and Only] CR Memes Thread

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    The Nine Titans will punish those people for doing all of these
    JcttehTheWiseVengeanceLobeliabrainiacboy
  • [One and Only] CR Memes Thread

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    Nerf the Royal Giant.
    brainiacboy
  • Is the point of this spam to troll forums? Shut them down?

    They're not promoting in the sense of trying to get people to use their sites here, they're trying to boost their search results on the Internet so that others will buy their products/use their services. At least that's what SharkyFinn on the old forums explained some time ago
    ferrell34
  • [ONE AND ONLY] {Hog Rider} Discussion Thread

    I crunched the top Hog decks (by win rate) listed on Stats Royale for the highest arenas and dumped the data into pie charts.

    I did this primarily because Hog threads really never go anywhere, probably because no one seems to bother trying to see if there's a bigger picture. Hog is only 1 card out of 8 in a deck so you probably have to look for some patterns. Fortunately, I don't think they are hard to see with a small amount of effort.

    An examples of how to read the results:

    37.5% of the 8 cards in the typical Hog Deck cost 1-2 elixir. Since 1 card out of 8 cards yields a value of 12.5%...We can know that, on average, a value of 37.5% would mean that the typical Hog deck has 3 cards in the 1-2 elixir cost range.

    Another example:

    If 61.4% of cards in the typical hog deck are very fast (or instantaneous, I lumped spells into this category), almost 5 of the 8 cards in the typical hog deck are very fast or instantaneous.

    w5OwoJY.gif

    It's interesting to note that many of the Very Fast cards are also priced in the 1-3 elixir range...and they are also frequently in the high dmg/dps category. And hog decks fundamentally exploit this.

    I think that's a really bad design decision and so it's no wonder that hog decks can be pretty annoying.

    But I've long said that Hog is along for the ride here. It certainly fits in these decks but it isn't itself the real problem -- it doesn't fit the dirt cheap criteria nor is it particularly high DPS for the cost investment. Not to mention, it still has to run to a tower which can easily be ruined with tornado or any building at all.

    Anyway...

    Two things would help fix hog: nerf every single swarm that gives 3 or more troops while costing 3 or less elixir... and then nerf ice spirit.

    A bonus is that the log and zap wouldn't have to be in every deck to deal with excessive swarms.
    FalcoNshot33Vengeanceferrell34
  • Nerf the bull

    If they aren’t going to nerf bull then make less maps like cavern churn which are literally 70-80% bulls
    SamirMishra
  • Supercell's Weekly Communication and Plans for 2019 Week 1

    Here's what the CR team has been up to this week (the whole team is back after their holiday vacation)

    -Discussing a new way to play CR
    -Clan Wars 2.0
    -Fixing all the cool stuff they have, making everything as good as it possibly can
    -Trade Token UI
    -Optional Bug Fix Update

    The next update is scheduled for late Jan/early Feb. so probably in 3-4 weeks.

    They only insert features in updates when they feel it is 100% right for the game and it's direction. Sometimes it may delay a feature some time if it isn't quite ready.

    Supercell's comment responses

    The 86% bug will be fixed in the bug fix update
    They're discussing a 2v2 ranking system
    ferrell34
  • [Official] How the New Trade Token CW Drop Rate Works

    Supercell put out a statement on Reddit explaining how the new drop rates in clan wars work after the last update, comparing the old system to the new system. This is due to the large amount of complaints on Reddit that the trade token drops were actually "decreased."

    Before the Update

    10% chance of getting a trade token. Guaranteed trade token once every 15 matches. Technically, one could get 15 TTs in a row.

    After the Update

    A cycle that occurs every 8 War Bounties. The cycle is 5 Bonus Gold, 2 Trade Tokens, and 1 Gem drop, not in any specific order.

    It doesn't feel that they are more frequent drops, and Supercell agrees. They are continuing to talk trade tokens for the next update, which is slated for late Jan/early Feb (another post by me going up soon).
    ferrell34
  • Brawler Guides and Tips for new brawlers

    Here are some brawler tips for you brawl stars beginners (will update regularly)

    Colt -

    Shelly -

    Nita -

    Bull -

    Barley -

    Primo -

    Spike -

    Poco -
    MasterCal
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