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[One and Only] Freeze Spell Card Discussion Thread

I've been using this card since I was in arena 5 and it has been my favorite spell card since then. It can be used both offensively and defensively. The freeze spell can be used to immobilize any nearby enemy troop to support your push and cause immense damage to the tower, it can also be used to freeze the opponent's push during a clutch win. The Freeze spell costs 4 elixir which can be used as an advantage to the opponent and causes no damage.
Freeze Spell
  1. What do you think Freeze needs?13 votes
    1. Nerf
      15.38%
    2. Buff
      38.46%
    3. Nothing
      46.15%
  2. How strong is Freeze?13 votes
    1. OP
      15.38%
    2. UP
      23.08%
    3. Balanced
      61.54%
  3. Do you have Freeze?13 votes
    1. Yes
      84.62%
    2. No
      15.38%
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Comments

  • JcttehTheWiseJcttehTheWise Posts: 1,868Member
    Freeze is not OP or UP, is just too unbalanced because of the upgrating system, which makes its TS stats useless. Freeze needs something to be upgrated, such as damage, so it can keep the same freezing time always.
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  • VengeanceVengeance Posts: 1,403Member
    Freeze is not OP or UP, is just too unbalanced because of the upgrating system, which makes its TS stats useless. Freeze needs something to be upgrated, such as damage, so it can keep the same freezing time always.
    No thanks. Freeze is super op but people wont realise it.
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  • GiorgakisGiorgakis Posts: 2,816Member
    The thing that Freeze does not have which Rage does have, is that it does not show when it will expire. While with Rage, those symbols in the edge of its radius show when it will expire. If Freeze had something like that, it would be easier to use.
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  • JcttehTheWiseJcttehTheWise Posts: 1,868Member
    Giorgakis wrote: »
    The thing that Freeze does not have which Rage does have, is that it does not show when it will expire. While with Rage, those symbols in the edge of its radius show when it will expire. If Freeze had something like that, it would be easier to use.

    That's a good point. Maybe some kind of "clock shadow effect" in the spell circle could work?
    Anyways, I still think the upgrating system needs improvements
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  • MasterCalMasterCal Posts: 2,116Moderator
    Freeze is not OP or UP, is just too unbalanced because of the upgrating system, which makes its TS stats useless. Freeze needs something to be upgrated, such as damage, so it can keep the same freezing time always.

    I just thought of an interesting buff that would fix the inconsistency between TS and Max lvls, make it truly feel Epic, and possibly make it viable.

    The first thing is, of course, set a constant time that never changes as it upgrades :crsmirk: However, that by itself ruins lvling it up. Hence my solution.

    Why does Freeze immediately wear off when it expires? Why doesn't it slowly wear off? In other words, what if it had the Ice Golem's frost nova effect? After the time is up, the enemy units and troops will slowly start to attack (if units are there) at 10% speed, then up to 100% after a few extra seconds.

    Not only that, but it would also add some damage to the frost nova that ticks, like poison. Only issues would be other spells (like Heal being able to cancel the frost nova's damage or DD maybe being able to take down units that normally survive it).
    Buildings are not affected by damage (like Nado) but are affected by the slowness

    My idea would need tweaking for specific stats and stuff but I think it could work. I also have a rework in the workings for Rage (maybe I'll post it before finals eat me up :crsmirk: )
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  • VengeanceVengeance Posts: 1,403Member
    Please dont add damage to it, its already game-breaking.
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  • dude2050dude2050 Posts: 560Member
    MasterCal wrote: »
    Freeze is not OP or UP, is just too unbalanced because of the upgrating system, which makes its TS stats useless. Freeze needs something to be upgrated, such as damage, so it can keep the same freezing time always.

    I just thought of an interesting buff that would fix the inconsistency between TS and Max lvls, make it truly feel Epic, and possibly make it viable.

    The first thing is, of course, set a constant time that never changes as it upgrades :crsmirk: However, that by itself ruins lvling it up. Hence my solution.

    Why does Freeze immediately wear off when it expires? Why doesn't it slowly wear off? In other words, what if it had the Ice Golem's frost nova effect? After the time is up, the enemy units and troops will slowly start to attack (if units are there) at 10% speed, then up to 100% after a few extra seconds.

    Not only that, but it would also add some damage to the frost nova that ticks, like poison. Only issues would be other spells (like Heal being able to cancel the frost nova's damage or DD maybe being able to take down units that normally survive it).
    Buildings are not affected by damage (like Nado) but are affected by the slowness

    My idea would need tweaking for specific stats and stuff but I think it could work. I also have a rework in the workings for Rage (maybe I'll post it before finals eat me up :crsmirk: )
    i like this idea the frost nova should last 1.5 secs and one lot of 67 damage (at ts)
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  • meMEGAMINDmeMEGAMIND Posts: 220Member
    Awesome maxed, meh at TS. Needs a rework to 3 elixir and nerf stats accordingly. Make it less risk, therefore less gimmicky.
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  • FusionBoltFusionBolt Posts: 179Member
    Freeze probably doesn't need some kind of rework. Only 2.4% usage. I feel it should have a 0.25 radius increase and Freeze duration +0.1 sec. It can sometimes be hard to believe it is 4 elixir.
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  • DeathOrGloryDeathOrGlory Posts: 8Member
    Lvl 7 freeze seems to be the sweet spot. I don't see many freeze until I grind into the lvl 7 area, then they begin to pop up.
  • VengeanceVengeance Posts: 1,403Member
    edited October 22
    I find freeze ridiculously annyoing, broken and OP. It can provide from 0 to infinite elixir value. But its not even based on skill, just luck and timing. GY + freeze justs kills your counters and generates you a negative elixir trade. Loon + freeze is instant defeat in sudden death in most cases, and loons death damage allows fireball to one shot the counters used since most of them are squishy. Its just lame that you spend so much elixir yet the opponent gets positive elixir trade. Skarmy +freeze = RIP ground push, even MiniP freeze works very nicely.
    Freeze is even more broken in rage and sudden death.
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  • MasterCalMasterCal Posts: 2,116Moderator
    Vengeance wrote: »
    I find freeze ridiculously annyoing, broken and OP. It can provide from 0 to infinite elixir value. But its not even based on skill, just luck and timing. GY + freeze justs kills your counters and generates you a negative elixir trade. Loon + freeze is instant defeat in sudden death in most cases, and loons death damage allows fireball to one shoy the counters used since most of them are squishy. Its just lame that you spend so much elixir yet the opponent gets negative elixir trade. Skarmy +freeze = RIP ground push, even MiniP freeze works very nicely.
    Freeze is even more broken in rage and sudden death.

    Don't forget Touchdown, it's probably the best card in that gamemode due to the lack of towers.

    Seth said that a Freeze change will be coming, not in November, but in December, after the CRL finals
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  • VengeanceVengeance Posts: 1,403Member
    MasterCal wrote: »
    Vengeance wrote: »
    I find freeze ridiculously annyoing, broken and OP. It can provide from 0 to infinite elixir value. But its not even based on skill, just luck and timing. GY + freeze justs kills your counters and generates you a negative elixir trade. Loon + freeze is instant defeat in sudden death in most cases, and loons death damage allows fireball to one shoy the counters used since most of them are squishy. Its just lame that you spend so much elixir yet the opponent gets negative elixir trade. Skarmy +freeze = RIP ground push, even MiniP freeze works very nicely.
    Freeze is even more broken in rage and sudden death.

    Don't forget Touchdown, it's probably the best card in that gamemode due to the lack of towers.

    Seth said that a Freeze change will be coming, not in November, but in December, after the CRL finals

    Oh, thanks for reminding. Luckily they removed hog else it was an insta win with freeze. Still b-ram is very good with freeze if the opponent lacks a building.
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