Hi everyone! I'm back! I had to take time off for:
First: School Work. AP exams are approaching.
2nd: A trip abroad for my grandfather's funeral.
3rd: More school work as a result of a week off.
2 Elixir / Epic
Health: (All levels) 1
Damage: 325 (Prince)
Hit Speed: 2 sec
Targets: Air & Ground
Initial Hit: 1 sec
Description: Do not release him during a bait meta. A super fragile glass cannon with a long range. He has the same dps as a wizard, but no health. Play him like a dart goblin.
Playing With On Defense:
Play him the same way you would play bats. Bait the cheap spell, and then punish with the Sniper. Due to the sniper's long range, he can be played on defense right in front of or even BEHIND the king, where logs can't hit him and zaps are a risk. Unlike the Dart Goblin, he is likely not to walk out of the king's protection due to his slow speed. For example, against a giant push, use ice golem to tank the support and play bats to counter everything. If the bats are zapped, used the sniper to take out the giant and then the support. The sniper is also a good card to counter squishies with, since he can one-shot the smaller ones (like archers and goblins; don't use him to counter skarmy due to slow hit speed), and two shot larger ones (like the wizard and musketeer, given he has something to tank). He is in fact an excellent counter to the baby dragon.
Playing With on Offense:
Play him, once again, like a Dart Goblin. Once the opponent's spell has been baited, punish. Hard. With something to tank, he is an offensive beast due to his massive point damage. Two Snipers would actually be a pretty good synergy if the opponent doesn't have a spell up, since they can easily take out some troops (wizard, musketeer, even a barb barbarian).
Playing Against on Defense:
Treat as an easy to kill dart goblin. Spam all of your spells at him if possible. Remember, if even one of your troops even gets only one hit on him, you don't have to deal with anymore, which means: Positive Elixir Trade.
Playing Against on Offense:
Now the Sniper is much easier to kill. If you have ever tried playing with the magic archer, you will know that one of the foremost ways to kill the magic archer is to spam stuff at him once he crosses the bridge and hope they connect often enough to kill the magic archer. This countering strategy is even more potent against the Sniper. If in doubt, look at the above section.
My Opinion: Seems both overpowered on defense and underpowered on defense. That balances out to balance, so YAY!
As you can tell, I'm trying to cover for the fact that the idea is garbage by writing way too much. Oh well. I'm going to do that for my next ideas too.
Balancing? Compliments? Pity Parties?