Meet the Candles!
Elixir in the Clash universe is the essentially the equivalent to water. It can be found in rivers, lakes, and clouds, as well as underground. Needless to say, there have been a few mining accidents over the years when expanding the mines and building new arenas, and the most common problem of all is tunneling into underground elixir lakes. Many a Miner has fallen into one of these pools; it usually isn't a problem, as it happens regularly, but the number of helmets lost is impossible to count.
A Miner recently lost his favorite helmet in one of these pools of elixir, but rather than leaving it there, he decided to dive for it; it had been there for him through thick and thin (and toasty, when he burrowed into a sleeping dragon's den and the occupant got understandably cranky). After borrowing a pair of Bomber goggles, he dove into the lake and was surprised to find his helmet right at the bottom - with no candle. Puzzled, he started the swim to the surface, but then he noticed a strange light at the other end of the lake. He swam over and was shocked to find a group of small wax creatures with burning purple lights over their heads... the Candles!Attacking Strategies
The Candles are a trio of, well, candles, with flames burning bright with elixir. From a range of four tiles away, they fire small bouncing flames that deal splash damage - but their weak wax bodies can't handle the powerful flames on their heads unless they are submerged in elixir, so they melt. They have a short lifetime, and when they die, they deal weak death damage, about the same as a Golemite's. Due to their lifetime, they can not really be used on offense, as they would likely melt before they reached the tower. They can be used as temporary support units at the bridge.Defensive Strategies
Defense is where the Candles shine. They can be used to stop swarms, and can target both ground and air. Since there are three of them, their combined hitspeed can translate into a lot of damage for a low cost. Their weak death damage combined with the fact that there are three of them makes them an excellent counter to melee glass cannons such as Mini P.E.K.K.A. because of their range, death damage, and hit speed. They are slow, but this means they can be used to kite enemy units. They are a defensive card, like Guards, but have no counter push potential; rather, they are used to neutralize a threat. They are sturdier than Guards, but only when they are first placed, so they are most definitely a reactionary unit.Defense Against the Candles
There really is no need to defend against them if you're worried about your tower. However, if you don't like them defeating your glass cannons and swarms, a ranged support unit should work just fine, preferably with splash damage.Card Example:card image created with Clash Royale Card Maker
The candles are a splash damage defensive unit with fixed lifetimes. Their combined hit speed also makes them great for taking out glass cannons, and are best used as a reactionary unit.
This thread was ported over from the official forums - it was made at the beginning of April 2017. I made the card image reflect tournament standard stats, added range, and corrected my math errors. Meet the adorable Candles!