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[One And Only] Rascals Discussion Thread

HarryTTLHarryTTL Posts: 644Member
edited May 17 in Card Balance Discussion
I think Rascals will become the Meta. Bait deck with Rascals are super powerful.

Rascals are very strong. The boy rascal is way too tanky. I think the boy should be nerf in the next balance changes for about 100 health and that should do the job.
How do you rate Rascals
  1. How do you rate Rascals13 votes
    1. Very under-power
        0.00%
    2. Under-power
        0.00%
    3. Bad
        7.69%
    4. Slightly Bad
      15.38%
    5. Normal
        0.00%
    6. Slightly Good
      38.46%
    7. Good
      23.08%
    8. Over-power
        7.69%
    9. Very Over-power
        7.69%
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Comments

  • GiorgakisGiorgakis Posts: 2,436Member
    I do not think they are really overpowered as they have their weaknesses. However, much like other new cards, they promote a lot of power creep. Remember how the Executioner had powercreeped almost all Splashers. The same is going to happen with Rascals, as they will be the most severe offender for power creep
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  • dude2050dude2050 Posts: 542Member
    they are a common card (easy to over level) but they are very weak once they've been logged they're a high DPS unit that can fit well into bait.
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  • HarryTTLHarryTTL Posts: 644Member
    Giorgakis wrote: »
    I do not think they are really overpowered as they have their weaknesses. However, much like other new cards, they promote a lot of power creep. Remember how the Executioner had powercreeped almost all Splashers. The same is going to happen with Rascals, as they will be the most severe offender for power creep

    They powercreeped barbarian, skarmy, gob gang. Maybe not gob gang but definitely barbarian. They are very good in bait, CWA and Chief Pat posted videos on Rascals Bait
    This week:
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  • micsfyuenmicsfyuen Posts: 497Member
    Being common makes it really strong, I think it will be impossible to log the rascal girl in ladder after a few months. Overlevel rascal will be like an impenetrable wall, much like overlevelled barbs, but block air as well.
  • CarlsonCarlson Posts: 1,055Member
    I would say they are good, BUT, the boy does so little damage that he can even one shot a princess.
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  • JcttehTheWiseJcttehTheWise Posts: 1,693Member
    Rascals make a mixture between what makes good the other 5 elixir swarmy cards: rascal boy gathers barbarians's resistance and ground defense capabilities, while rascal girls gather minion horde's decent ranged attack and air defense capabilities. All these atributes are merged in a way that it creates a balance between ground and air defense, keeping its 5 elixir cost.

    However, despite its common rarity is justified, I fear that rascals fall in the abyss of TS weakness, with RG and Elite Barbs because of overleveling and nerfs in order to balance their overleveled versions.

    Right now, we just can wait until the card is released for everyone and all the players can test these guys...
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  • TrainerWroyceTrainerWroyce Posts: 691Member
    Let’s just say the rascal is like putting both the knight and the archers down at the same time. But it’s a value pack like gob gang
  • HarryTTLHarryTTL Posts: 644Member
    edited May 17
    I changed my mind. Rascals is OP. We could use 100 health nerf on the boy
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  • TrainerGoshiTrainerGoshi Posts: 46Member
    Loooooog.

    Nuff said.
  • HarryTTLHarryTTL Posts: 644Member
    Loooooog.

    Nuff said.

    That is exactly what the opponent want you to do.
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  • TheTrueBrawlerTheTrueBrawler Posts: 555Member
    In tournament standards, I do not see this card working well due to the girls having low health, but then I realized that when they get to level 11, they can survive a tournament standard log, and arrows. This may be an issue, but I can't judge until I see them in action on the ladder.
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  • HarryTTLHarryTTL Posts: 644Member
    In tournament standards, I do not see this card working well due to the girls having low health, but then I realized that when they get to level 11, they can survive a tournament standard log, and arrows. This may be an issue, but I can't judge until I see them in action on the ladder.

    Yea... they do have "Over-leveled Disease" factor much like RGs, EBs
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