Soooo… I wanted to share with you guys these two reworks, the first one took from R*ddit (there's no link because I couldn't find the thread sorry) and the other one from my own creation:
Ebarbs: change speed from very fast to fast, damage increased from 254 to 299 (18%)
Ebarbs shouldn't be a brigde spam card but a fast counterpusher. Their current movement speed allows them to work as that, since opponent has no much time to react, specially with rage. The speed nerf will make Ebarbs less effective on offense, but to compensate this, their damage will be buffed, enough to kill fireballies with two swings (which is kinda like 1Hit KO since both Ebarbs attack). In that way, they can be really worthy to defend a tank + glass cannon behind it.
Sparky: damage increased from 1100 to 1660 (50%), added crown tower damage penalty of 50%
The trash can on wheels, despite her massive damage, struggles against big tanks, since each blast doesn't deny enough HP to be worthy, since she's constantly zapped (I'm not sure if this should be also removed, just as zappies) and most of the time only hits the tank 1 time before support destroys her. This change lets Sparky kill Giant with only two blasts and almost golem as well (with help of arena tower). On top of that, she'll also be able to get rid of MiniPEKKA, Knight and Valkyrie with only 1 shot, interaction that reduces the huge number of counters she unfortuntely has. To compensate this massive damage increase, she'll have a crown tower damage penalty too keep her damage to arena tower as it is right now. After all, we want Sparky to shine on defense right?
What do you think? Are these changes a good idea? Don't be shy and share your opinions about this!
Forum Moderator and hobbyish doodler
I like underused stuff...