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card idea: Mega witch

brainiacboybrainiacboy Posts: 589Member
edited February 11 in Ideas & Feature Requests

EDIT: since everyone seemed unhappy with the idea, here is a new design.

mega witch:
basically, this is a witch which can heal itself. it shoots an explosive spell every 5 shots which deal extra damage. it also spawns minions
(lvl 9 standards)
cost: 7 elixir
rarity: legendary
Arena: spell valley
hitpoints: 677
damage: 119
spawn rate: one every 5 seconds
range: 5 tiles
hitspeed: 1.1 sec
Speed: medium
Minion level: lvl 9

explosive spell

range: 5 tiles
damage: 178
AOE: 0.5 tiles


Healing rate: once every 2 seonds
amount: 77 hp

The Proud Real Madrid And Juventus Supporter


  • VengeanceVengeance Posts: 1,403Member
    The problem with this type of card is the randomness. If i drop her intending to infect a large push, she might end up turning a troop backwards.
    Signature done by JcttehTheWise
  • CeltaxorCeltaxor Posts: 52Member
    Sounds basically like a lady spell hoarder with less thought to it
  • MasterCalMasterCal Posts: 2,330Moderator
    I think it's a cool idea for a hero card, not necessarily as a Legendary. While the RNG at times could be frustrating, I think it could be fun.

    CR Stats PB: 4609 KT: 12. Card lvls: Mostly 11 with some lvl 10 Rares and lvl 12 Commons 91/91 cards unlocked. IGN: Hardcase Royale.

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  • ferrell34ferrell34 Posts: 1,420Moderator
    Celtaxor wrote: »
    Sounds basically like a lady spell hoarder with less thought to it

    not cool dude
    EarthThis signature is my city
  • CeltaxorCeltaxor Posts: 52Member
    Just think about it. there's already two witches in Clash Royale, it's like the powers of spell hoarder on a witch, but really random, and there's no real thought to make a deck with it. You can just use her because it already does everything. You won't need to use spells to give her power. Last, what would it look like?
  • NukedPenguinNukedPenguin Posts: 211Member
    Needs to be simplified. I would limit 1 or 2 spells. Also what triggers her defence spell vs using her offence spell?
  • brainiacboybrainiacboy Posts: 589Member
    what do you think about this new design?
    The Proud Real Madrid And Juventus Supporter
  • NukedPenguinNukedPenguin Posts: 211Member
    I like the minion spawner idea, however I think her healing ability should be drain life from her target, so if she's not fighting she can't heal. Does not deal splash damage but channels a life drain beam with her staff with the range of an inferno dragon. 100 damage per second, 100 life restore per second. Reduce the cost to 6 Elixir, and her minion spawning is balanced the way you put it I think.

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