Clone has been one of the weakest competitive cards since it's inception in late 2016 due to the prevalence of spells. Practically any spells besides lightning and rocket will provide great value against Clone (because likely there are other troops near the Clones).
On Ladder, it's even weaker because splash like Wizard, Valkyrie, and Witch are very popular. In 2v2 it can be used well due to the sheer amount of troops, but then again there's even more
spells and splash units.
Here's my proposed buff to Clone (I thought of this as my Cloned units were insta-killed by an EWiz spawn zap right as I played it
). The Clones should have a second or two of invulnerability so they can't be instantly destroyed. That way, Clone can actually get value when played. It could possibly make it overpowered, so maybe increasing the cost to 4 elixir could fix it if it makes it OP
Clone's State of Balance
- What do you think Clone needs in terms of balance?6 votes
Large buff  0.00%
Small nerf  0.00%
Medium nerf  0.00%
- What do you think of my Clone buff suggestion?6 votes
I like it, it should work50.00%
I like it, it will make it OP though  0.00%
I like it, but it will keep it trash  0.00%
I'm skeptical, but I don't know for sure why16.67%
Dislike it, it will break the card33.33%
Dislike it, it won't work  0.00%
Make it 4 elixir with maybe 3 second invulnerability and it will be balanced  0.00%
No opinion  0.00%
CR Stats PB: 4609 KT: 12. Card lvls: Mostly 11 with some lvl 10 Rares and lvl 12 Commons 88/89 cards unlocked. IGN: Hardcase Royale.
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