sup mates' ferrell34 here!
Today's thread would be something different than i usually do, a Balance Changes Suggestion that is. A bit of reminder, that this is not the first time i do threads like this. I've made one of these months ago in this forum and a couple back then in the official forums (good times indeed). So with all the feedbacks, datas, and inspirations i received, i'm ready for another one
bites the dust.
Before going in, there are restrictions i want to make-meaning that there are cards that i acknowledge is in trouble, but i prefer not to touch them in this thread-with reasons and "purpose" for sure. So, here are the restrictions:
1. RG and EBarbs
These two cards are so special, despite being common, that they deserve their own threads regarding their balancing. Although imo, RG is in a good spot right now-but still don't bring them up here.
2. Cards that hasn't been a year in the game
"W-what? why?!" Hold right there, since i'll explain it after these restrictions. I promise you won't be dissapointed.
3. Support spells: Heal, Rage, Clone, and Freeze
Again, just like number 1-these cards are so special, yet broken at something, they deserve their own threads. For short, too controversial to summarize.
4. Rounding errors
Card levels rounding errors are considered "bugs" in my book. In other words, BUGS.DESERVE.THEIR OWN THREADS.
Now, let me explain number 2 and the purpose of this thread at the same time. I know that Recruits, Magic Archer, and Electro Dragon are in a messy spot right now. But listen, if SC did balance these cards-will it change the game staleness right now? Probably not.
As you can see, even the biggest balance changes this community considers (the Sparky buff one and the Zap nerf one if i'm not mistaken) doesn't even make the game's archetypes resigned-both in ladder or Challenges, especially ladder since it has been going around since launch. Certain decks only goes viable and unviable back to back, an exception for Siege since there are only two of them. 3M, Hog, Pekka, Lavaloon, Spell Cycle, Golem, Giant,
Ebarbs Rage, you name it! The only time where everything is resigned is when Executioner and Night Witch beta release (but sadly it's not a balance changes and da game kinda broke).
So if you want to discuss on how to fix Recruits, MA, and Electro Dragon, feel free to comment at their own respective [OAO] CBD threads. Anyway, back to topic:
The point is, that this "problem" is caused by how dependable these old cards are as an Archetype and the Balance changes that has been made so far doesn't *summarize* everything up, all the archetypes. Thus, creating this ingame paradox.
SC said that they won't be doing big balance changes till' CRL is over, and that would be this December. Now, this might be the perfect opportunity to introduce the changes to all existing archetypes while making every existing playstyles still viable. I've made the list on what cards they should touch and the reason behind it below this thread.
Are you ready? Without any further ado, let's jump right in!
- Inspired by JcttehTheWise. How many did you read?7 votes
I can't read.  0.00%
Don't read it.  0.00%
Only the changes (but did you read the restrictions?)  0.00%
All of it :)85.71%
- Do you like the changes?7 votes
Yes, all of them!28.57%
Only one, the others are good.  0.00%
75%, don't like the rest.14.29%
A quarter, mostly awful  0.00%
None. I don't like any of these changes.  0.00%
I like some but i don't like the direction it's going.14.29%
EarthThis signature is my city