So, we are now in a new meta in clash royale, and the new meta you see the most of this deck: pekka bridge spam.
As a loyal pekka user, I feel pekka needs no chages whatsoever, the reason why pekka is used in those decks as bridge spam units lack defense, whereas pekka is the best ground defensive card in the game, and it is the bridge spam that poses a problem.
So I played a match where towards the end, the opponent just keep spamming minions, battle ram, bandit, royale ghost at the bridge non-stop, and since they move so fast, everything I put down either got killed by the bandit or the barbarians, or it fails to stop the units.
Lets see why the units in bridge spam are that strong, and I think it is mainly because they can't be easily blocked. In equal elixir, Bandit can clear medium health units fast, royale ghost can clear swarm fast while Battle ram can dash straight to the tower, ignoring the defense. Therefore, these three units combined together causes a situation where they can clear everything fast and get reliable damage on the tower. In fact, this is why pekka is commonly used in these decks, like any op deck: to counter itself. Pekka's rise in usage rate is a side effect due to the rise of spam units, as if battle ram, royale ghost and bandit are used, only pekka can prevent them from damaging the tower reliably, hence I believe pekka isn't op, just a counter to the spam meta.
In fact, I believe battle ram in particular is the issue and here is why: for equal elixir, most units either can't stop the ram from getting a charge on the tower or the troop would be dead by the barbarians, [I.e mega minion can't stop a charge, e-wiz will die to barbarians) only exception I can think is ground swarm, which can be cleared by spells easily, or mini pekka and I can support my point with having seen the top 10 used decks in GC and 8 (!!!) has the battle ram in it. In fact, there is also a new meta where ram is used WITH swarms, making hard counters to the ram (pekka) not reliable against the ram too, and once the ram connects, insane damage is caused from the barbarians.
So, what can be changed? Well, I think the battle ram needs a nerf, but since its charge cannot be touched, I think a barbarian damage nerf can be implied so when you are trying to counter multiple units spammed at your bridge, your defensive units won't die that fast, which is what makes bridge spam scary, and this affects barbarian barrel, which is also seen everywhere due ti fast deploy and damage from barbarians.
I think to bring bridge spam down, the barbarian needs a nerf, and maybe a haircut nerf from the bandit, but I won't want a dramatic nerf from spam, as without bridge spam, tornado decks will dominate, and I myself hate tornado with a burning passion, so yeah.