sup' mate ferrell34 here!
Today, i want to introduce you to my latest card concept in 2019!
But before going into the card, there are things i'd like to say first (you may skip)
It has been awhile that i'm invested into card creating for Clash Royale and i have never been tired of it. The reason that pushed me so far isn't just my hobby, but the feedback and attention of the community i had received. I had receive dozens of feedbacks since i joined the official forums in 2016 until now. And it's really helpful, not only just for my card creating experience but also for me as a human being.
So a HUGE shoutout for everyone that helped me so far! Thank you so much.
and NOW without further ado, let's begin!
Main Menu Stats:
Solid Building that shoots each enemy that is: nearby, abit far, and far away from it. Mostly expensive due to construction bills.
Cost: 7 Elixir | Type: Building | Rarity: EPIC
Card Stats (Tournament Standart)
Hitpoints: 1513 | Damage: 95 | DPS: 63 | Hit Speed: 1.5 sec | Targets: Ground & Air | Range: 11.5 tiles | Lifetime: 40 sec | Deploy Time: 5 sec
Hitbox: 1.1 tiles | Tile Requirement: 3x3 | Sight Range: 4 tiles (C), 7.5 tiles (B), 11.5 tiles (A) | First Attack Speed: 0.3 sec
From first glance you may see it as a bulkier, slower, and less destructive X-Bow. But the truth is, you're very wrong (if you think it that way).
is a building that can target and damage upto three enemy units at the same time
as long as they are in different regions of it's range
. Confused on how it works? Don't worry, i got you covered with this image right here:
For more clarification:
Since it's like three troops standing on top of a building (similiar to how two Spear Goblins riding on top of Goblin Giant), each of the region's attacks does not interrupt with others. But when the building (Fort Knight) is frozen or slowed by Ice Wiz, all of them are affected.
- Able to target upto three enemies without interuppting each's DPS
- Impossible to deal an enemy twice or even thrice the damage, because of the different region mechanic
- Win Condition
With the range of 11.5 tiles, it's sure can snipe towers down. But what advantage does it have from XBow? XBow has more DPS, faster deploy time, and cheaper. Simple. Fort Knight has different region of attack in it's range, there's a close region (blue), mid-range region (green), and far region (red).
Which means that Fort Knight can keep sniping in the CT area, while dealing with enemy troops on the bridge or midway to the CT separately (no interuption). Thus, less support are needed for Fort Knight to be able to connect to the tower (and less effort to deal with the opponent's counterpush). Also don't forget that Fort Knight attacks AIR, unlike XBow
- Basic Defense
7 Elixir for sure is one heck of Elixir to spend. It's gonna cost your game if you're going to use it for offense only throughout the match. Because of that, try to gain elixir advantage by defending pushes with Fort Knight. Highly recommended to use it againts Beatdown pushes such as Giant Wizard.
When the enemy starts with Giant behind the KT, place your Fort Knight 4 tiles in front of the KT to lure the Giant later. Remember, Fort Knight can target the Giant and the Wizard at the same time. Use less support as needed unless the enemy fireballs or Rockets your Fort Knight.
Note: If it turns out that Fort Knight was able to bait out
spells, you could take that as an advantage to your deck.
Countering Fort Knight
When Fort Knight is placed on the bridge, you could either:
1. Push the other lane with Hog or Battle Ram, and only support them with cheap spells such as Snowball.
2. Place something tanky and slow at front of the CT like Golem (negating most of the damage Fort Knight does). Then, when Golem walks into the mid-range of Fort Knight and distracts the Fort Knight's mid-range (green) region. Place a ranged glass cannon in that region to take out Fort Knight, ex: Flying Machine.
When Fort Knight is used on defense, you could defend your push by:
1. Place Minion Horde or Royal Hogs near the river at the middle to distract or take out Fort Knight.
2. Chip Fort Knight with spells such as Poison or Lightning along with their CT and at least one of their valuable support like Ice Golem.
What do you think? Please leave a feedback to show your support!
Thanks for reading mates, have a nice day!