Let's go through another round of balance changes.
Battle Ram: Damage decreased by 8%, Sight Range increase to 7.5 meters
Battle Ram has been really dominant in a lot of decks, especially in Bridge Spam decks. This debuff is to bring them in check.
Freeze: Added Crown Tower Damage
I am pretty sure that the fact that a Freeze deals full damage to Princess Towers and King Towers is an oversight by Supercell. This is getting fixed with this debuff.
Cost increase to 3 Elixir, Damage increase by 40%, travel distance increase to 8 meters, added knockback
This will bring it back to the 3 Elixir cost but with far more glory as the Barbarian will be instantly locked to the Princess Tower if the Barbarian Barrel is placed behind the bridge.
Area increased to 6.25π
Bomber really struggles in every place in the entire game. Tournaments, Leagues and even in lower Arenas. So we will increase the Area that he will do damage. It will become equal to Fireball's Area so make sure that you will never surrond him.
Hitpoints decreased by 6%, first attack happens faster
With the change she will finally be dethroned from the Mini Tank with the most Hitpoints throne. In exchange for that, she will hit faster with the first spin. In fact so fast that she can once again shut down a Goblin Barrel when she is placed at the correct time
Cost increase to 8 Elixir, Attack Speed increase to 1.1 seconds, Shield Hitpoints increase by 84%, spawns 8 Royal Recruits
If they cost 8 Elixir, then they are not used anywhere while if they cost 7 Elixir, they are used with Barbarian Hut and Three Musketeers. This should not be the case. So they are brought back to 8 Elixir with a massive increase to their stats.
Cost decrease to 3 Elixir, hitpoints decrease by 60%, attack speed increase to 0.7 seconds
She can be OHKOed by Fireball with the change. In exchamge for that, she will cost 40% less and she will once again attack faster, making her a walking Tombstone, instead of a tankier walking Tombstone
Deploy time increase to 5 seconds, range increase to 6 meters
After the last change, he became a waste of 6 Elixir. Now while not his former glory, he will outrange the Cannon and he can bypass the Tesla. He still does not outrange the Inferno Tower. In exchange, the deploy time change will bring him to the back of the Arena instead of the center.
Spawns fully charged
She pretty much contradicts with the Royal Ghost that spawns invisible. For consistency, she will spawn fully charged.
Tombstone, Furnace, Goblin Hut, Barbarian Hut
Lifetime increase by 10 seconds, first wave does not spawn instantly.
For consistancy with the Elixir Collector that does not spawn Elixir instantly. Tombstone will spawn its first wave 3.1 secomds after its deploy time, Furnace after 10 seconds, Goblin Hut after 4.7 seconds and Barbarian Hut after 14 seconds. With the other change Tombstone will spawn 2 extra waves, Goblin Hut 1 extra wave and Furnace and Barbarian Hut no extra waves
Damage decrease by 50%, ticks happen every 0.5 seconds (overall damage remains the same)
It will no longer OHKO Skeletons or Bats after the change. But it will still finish them of in 1 second. It mostly changes interactions with other cards who will be killed 0.5 seconds earlier than with the old Poison. Also for consistency with Heal and Tornado who have the same tick frequency.
Crown Tower damage decrease by 12.5%
For consistency with spell change that happened a year ago.
Damage increase by 6%, Shield Hitpoints increase by 12%
He seems to be out of favor, despite the high amount of Three Musketeers and Goblin Gangs in the meta. He will be able to finish of those cards far more easily
No longer depletes hitpoints if cloned
It makes no sence that something that has 1 hitpoint still depletes it. And if it gets hit then it will be killed no matter how much hitpoints have been depleted. So a cloned Cannon Cart will never expire if its Shield is destroyed, making more sence to use Clone on it.
Speed increase to Very Fast
This will minimise the chases that Lava Pups do when distracting them with a Mini Tank like Ice Golem. They will also tie with Bats for the fastest Air troop in the game.
Hitpoints increase by 1%
This is to fix a rounding error when he had same hitpoints and Mega Minion and Royal Hogs at some levels but higher at other. Now he will always have higher hitpoints than these troops at all levels
Hitpoints increase by 1%
Same as Hunter, this time it is a rounding error between her and Dart Goblin.
Those are all the changes.
Worship the 9 Titans
(Golem, PEKKA, Lava Hound, Dragon, Giant Skeleton, Scorcher, Super PEKKA, Electro Dragon, Goblin Giant)
Obey the 4 Immortal Armies
(Skeleton Army, Minion Horde, Goblin Gang, Critter Swarm)
Teach the 12 Titan Babies
(Golemite, Mini PEKKA, Baby Dragon, Lava Pup, Sparky, Inferno Dragon, Ice Golem, Balloon, Cannon Cart, Dropship, Flying Machine, Deployable Turret)
Protect the 12 Peasants
(Skeletons, Goblins, Spear Goblins, Minions, Bats, Critters, Fire Spirits, Ice Spirits, Crystal Critters, Critter Bats, Explosive Drones, Beta Minion)
Babysit the Titan Grandchild
Check my AMA here
Play in these Forum Games: Buy, sell, trash
, Grant the Wish above you
, Hurt and Heal
, Complain the Card above you for the stupidest Reason
, Admire the card above you for the smartest Reason
, Two Lies, One Truth
, Keep One, Drop One
, Trash a Card
, TPBM Game
Show your feedback for these card ideas: Cold Skeleton
, Armored Giant
, Battle Zeppelin
, Medicine, Blessing
, Deployable Cannon
, Heavy Elite Barbarian
, Boom Cannon, Crusher, Microwaver, Rocket Launcher, Barbarian Launcher, Grappler, S.I.M.O. Tower, Double Cannon, Flamethrower, Giant Hut
This is my favorite discussion ever (not created by me): https://communityroyale.com/discussion/1676/how-arena-1-has-mirror-0-max-trophy#latest