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Balance changes Jan 2019

killerkiller Posts: 1,144Member
I gotta say I’m once again underwhelmed by the balance changes. First, the list-

Heal: Elixir Cost decreased 3 -> 1, Duration Reduced 2.5 -> 2, Healing/sec -63%

(Time will tell... but making heal viable was nowhere on my radar of things needing attention)

Magic Archer: First Attack faster
(fine)

Goblin Giant: Hitpoints +3%, Spear Goblin Range Increased
(Good)

Golem: Golemite Death Damage Pushback reduced
(Fine.,, though questionable if it will have much impact)

Freeze: Tower Damage -65%
(While needed to be consistent it doesn’t address the real issue with freeze and doubtful will impact the high use and winrates currently seen with freeze. Its throwing a bandaid on a broken leg)

Sparky: Range Increased 4.5 -> 5
(I’m predicting card will be OP. Card was already high risk high reward, thus just lowers the risk)

Battle Ram: Charge Damage -11%
(Bad imo... I wrote about this elsewhere... the issue isn’t the ram, its the cards ram supports, all of which are ignored... I’m looking at you 3M, Pekka)

Barbarian Hut: Hitpoints -7%
(Good)

Barbarian Barrel: Deploy Time reduced
(Questionable... previously whenits deploy time was slow it was unusable.)

Valkyrie: Hit Speed increased 1.6 -> 1.5
(Unneeded imo and I use valk. I don’t agree it needed a buff and woukd prefer they focused elsewhere)

Mainly I have been waiting for a pekka nerf for months, a 3m nerf for probably a year. I am a battleram user and think the ram nerf is misplaced as detailed above. I think freeze is OP and their nerf doesn’t impact it enough.

Your thoughts?

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Comments

  • MasterCalMasterCal Posts: 2,276Moderator
    I think most if not all the changes are reasonable. Seth said that when he was doing these balances he didn't have a great idea on how to nerf them but would maybe take a look at them in February. I too wanted a Pekka nerf
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  • kitsune42kitsune42 Posts: 292Member
    The nerfs seem unspectacular. Maybe the first nerfs for that nobody can complain. Only barb barrel, I liked to use it. I didn't try the slow version yet.
    Heal is interesting, I hope it won't change the meta completely!
  • ferrell34ferrell34 Posts: 1,396Moderator
    MasterCal wrote: »
    I think most if not all the changes are reasonable. Seth said that when he was doing these balances he didn't have a great idea on how to nerf them but would maybe take a look at them in February. I too wanted a Pekka nerf

    All aboard for a PEKKA nerf.

    In a serious note, the changes this time are actually not bad. The Heal change might be the best change in this round if it works smoothly as planned (cheap spell counter but does not save glass cannon from being zappable, ex: Wizard).
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  • killerkiller Posts: 1,144Member
    The sparky buff is just dumb as sparky placed behind left tower can kill anything attacking right tower with tornado.

    And in response to people saying there are decent changes... I agree but at the expense of changing things that needed it more. Another month if pekka and 3m i
    Sucks.
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  • GiorgakisGiorgakis Posts: 3,014Member
    Actually no, Heal spell is the worst of these changes. Eveything can outdamage it now.

    The best one of these? Probably Sparky because she can counter the Electro Wizard now.
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  • JAMJAM64JAMJAM64 Posts: 12Member
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.
    MasterCal
  • JcttehTheWiseJcttehTheWise Posts: 1,943Moderator
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Also valk (a decent 3m counter) was buffed. Anyway, they can do 2 things: either touch a stat not related to musketeer herself such as deploy time or spawn size, or do something simmilar to last goblin giant's change (which is awesome btw) and touch stats with the justification of being 3 muskies instead of 1, such as first attack speed because… they are not syncronised?
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  • ferrell34ferrell34 Posts: 1,396Moderator
    killer wrote: »
    The sparky buff is just dumb as sparky placed behind left tower can kill anything attacking right tower with tornado.

    For the record, Sparkynado is dead. The most viable Sparky deck right now is Sparky Bait.

    Been more than a year of using Sparky competitively, so don't expect me to not catch up with the latest effective Sparky deck.
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  • killerkiller Posts: 1,144Member
    ferrell34 wrote: »
    killer wrote: »
    The sparky buff is just dumb as sparky placed behind left tower can kill anything attacking right tower with tornado.

    For the record, Sparkynado is dead. The most viable Sparky deck right now is Sparky Bait.

    Been more than a year of using Sparky competitively, so don't expect me to not catch up with the latest effective Sparky deck.

    Well the reason I posted this was I came up against a sparknado deck. His sparky was behind his ledt tower. My royal hogs were attacking his left tower. He nadod my hogs and his sparky killed them from the opposite tower. I think that reach is too much.

    vouz81kqd95y.png
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    Rhogs/tesla/valk/musk/fireball/zap/ggang/bats
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  • GiorgakisGiorgakis Posts: 3,014Member
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Well they can do they opposite. Buff the Musketeer (and the Three Musketeers) and then increase the cost of the Three Musketeers to 10 Elixir.
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  • ferrell34ferrell34 Posts: 1,396Moderator
    killer wrote: »

    Well the reason I posted this was I came up against a sparknado deck. His sparky was behind his ledt tower. My royal hogs were attacking his left tower. He nadod my hogs and his sparky killed them from the opposite tower. I think that reach is too much.

    It's just hard counter, not being overpowered.

    Inferno Tower disintigrates Golem, but can't handle 2 Minions from a Minion Horde well. Same thing applies here. Sparkynado banish any Royal Hogs from it's teritory, but if you have something like Zap-that combo would be worthless.

    I could say that Zap reseting Sparky is too much. But that's just how the mafia works how the game works.
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  • MasterCalMasterCal Posts: 2,276Moderator
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Anyway, they can do 2 things: either touch a stat not related to musketeer herself such as deploy time or spawn size, or do something simmilar to last goblin giant's change (which is awesome btw) and touch stats with the justification of being 3 muskies instead of 1, such as first attack speed because… they are not syncronised?
    Increasing deploy time is a buff because they can stack more elixir if played from the back. So is staggered deploy time according to Seth on Twitter
    Giorgakis wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Well they can do they opposite. Buff the Musketeer (and the Three Musketeers) and then increase the cost of the Three Musketeers to 10 Elixir.

    I'm not a fan of making the card 10 unless mirror doesn't cost +1 to play. Plus, that means that the "11th elixir" would have to return otherwise every time you play 3M you leak a bit of elixir.
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  • GiorgakisGiorgakis Posts: 3,014Member
    MasterCal wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Anyway, they can do 2 things: either touch a stat not related to musketeer herself such as deploy time or spawn size, or do something simmilar to last goblin giant's change (which is awesome btw) and touch stats with the justification of being 3 muskies instead of 1, such as first attack speed because… they are not syncronised?
    Increasing deploy time is a buff because they can stack more elixir if played from the back. So is staggered deploy time according to Seth on Twitter
    Giorgakis wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Well they can do they opposite. Buff the Musketeer (and the Three Musketeers) and then increase the cost of the Three Musketeers to 10 Elixir.

    I'm not a fan of making the card 10 unless mirror doesn't cost +1 to play. Plus, that means that the "11th elixir" would have to return otherwise every time you play 3M you leak a bit of elixir.

    Actually Mirroring them would still cost 10 Elixir.
    TH9xMZx.jpg0

    Worship the 9 Titans (Golem, PEKKA, Lava Hound, Dragon, Giant Skeleton, Scorcher, Super PEKKA, Electro Dragon, Goblin Giant)
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  • ferrell34ferrell34 Posts: 1,396Moderator
    Giorgakis wrote: »
    MasterCal wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Anyway, they can do 2 things: either touch a stat not related to musketeer herself such as deploy time or spawn size, or do something simmilar to last goblin giant's change (which is awesome btw) and touch stats with the justification of being 3 muskies instead of 1, such as first attack speed because… they are not syncronised?
    Increasing deploy time is a buff because they can stack more elixir if played from the back. So is staggered deploy time according to Seth on Twitter
    Giorgakis wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Well they can do they opposite. Buff the Musketeer (and the Three Musketeers) and then increase the cost of the Three Musketeers to 10 Elixir.

    I'm not a fan of making the card 10 unless mirror doesn't cost +1 to play. Plus, that means that the "11th elixir" would have to return otherwise every time you play 3M you leak a bit of elixir.

    Actually Mirroring them would still cost 10 Elixir.

    It's abit disturbing for OCD players. Unless they put "Can't cost more than the elixir in your hand" in the Mirror's card description.
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  • MasterCalMasterCal Posts: 2,276Moderator
    Giorgakis wrote: »
    MasterCal wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Anyway, they can do 2 things: either touch a stat not related to musketeer herself such as deploy time or spawn size, or do something simmilar to last goblin giant's change (which is awesome btw) and touch stats with the justification of being 3 muskies instead of 1, such as first attack speed because… they are not syncronised?
    Increasing deploy time is a buff because they can stack more elixir if played from the back. So is staggered deploy time according to Seth on Twitter
    Giorgakis wrote: »
    JAMJAM64 wrote: »
    I agree that pekka and 3m need to be nerfed, but how exactly would they nerf 3m without pushing the 1 musketeer out of use too far. That is why i think they are nerfing support cards such as battle ram to make 3m and pekka less useful since there are less good support cards for it.

    Well they can do they opposite. Buff the Musketeer (and the Three Musketeers) and then increase the cost of the Three Musketeers to 10 Elixir.

    I'm not a fan of making the card 10 unless mirror doesn't cost +1 to play. Plus, that means that the "11th elixir" would have to return otherwise every time you play 3M you leak a bit of elixir.

    Actually Mirroring them would still cost 10 Elixir.

    Just playing 10 elixir 3M without Mirror still wastes a bit of elixir due to the delay between dropping the card and the deploy time start. That's what I meant by "leaking elixir."
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