A centipede with three segments, if one dies the others form new critters! When they attack they grow new segments!
Arena: Spooky Town
Elixir Cost: 3
Level 9 Stats (Tournament Standards):
Health: 150 (Per Segment)
Hit Speed: 1s
Vision Radius: 5
Max Segments: 3 (Per Cave Critter)
Movement Speed: Medium
Flags: Ground, Troop
This would be a potential swarm, it's medium risk high reward for the Elixir cost. Countered by splash damage, but strong when coupled with Rage spell and tanking small single hit damage.
Sweet combo: Ice Golem + Cave Critter, ensure the Cave Critter arrives at the Crown Tower, then once the Ice Golem dies, the attack is slowed for a second to give the Cave Critter a chance to multiply by tanking hits from the Crown Tower. If it isn't addressed this will snowball quickly.
Strong Against Cave Critters: Arrows, Poison, Zap, Wizards, Bomb Tower, Dart Goblin, Mortar, Crossbow, Princess, Dark Prince, Minions, Baby Dragon, Electro Dragon... Etc.
Weak Against Cave Critters: Goblin Giant, Goblins, Giant, Royal Giant, Cannon Cart, Musketeer, Knight, Mini Pekka, Pekka, Crown Towers... Etc.
Cave Critter Questionnaire
- Is it a neat concept?2 votes
- Is it balanced?2 votes
- Should it be added into Clash Royale?2 votes
Maybe, with changes50.00%
- Is the Cave Critter too overpowered?2 votes
Yes, increase the Elixir Cost (4 Elixir)  0.00%
Yes, it's game breaking, don't add it.  0.00%
No, it's well balanced.100.00%
No, it should be cheaper (2 Elixir)  0.00%
It's actually underpowered, increase the attack speed (to 0.75s)  0.00%
Reduce the health and it will be balanced  0.00%