Elixir Cost: 4
Card Type: Building
Area Damage: 68 X 5
Hit Speed: Variable
Radius: 1.5 (tile)
From flying pests to aerial bombers, the Air Defense clears the sky from them all. Just remember to not get close to it.
The Air Defense is a defensive building that has a wide range and deals high damage to air troops. It cannot attack ground troops. It shoots 5 projectiles at a time. The projectiles move like troops that move "Very Fast". The area damage doesn't hit buildings, only air troops. The Air Defense only shoots new projectiles after all 5 previous projectiles explode. This means that, the closer the enemy is to the Air Defense, the faster it will shoot. It can shoot as fast as 0.5sec/shot if the enemy is right on top of it. The targeting mechanism is pretty much the same as Electro Wizard's.
What do you think? Is this card OP? Is this card UP?
- Elixir Cost increased to 4 (from 3)
- Hitpoints increased by 8% (to 988 from 915)
- Radius increased to 1.5 tile (from 1 tile)