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D1Nonline's Re:Work Directory V.3

D1NonlineD1Nonline Posts: 30Member
Hi I'm D1Nonline and this is where my ideas reworks will be compiled and refined....it will be updated if needed and if there is some new idea added.

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1. Slinger
(https://communityroyale.com/discussion/7344/new-card-idea-the-one-who-bounce-and-the-one-who-blows)

Reworked: The ricochet will go up to 5 and toughened up a bit for more health.

2. Blower
(https://communityroyale.com/discussion/7344/new-card-idea-the-one-who-bounce-and-the-one-who-blows)

Reworked: Now it can chip some low damage and its duration is cut to 30 seconds also elixir cost reduced to 4.

3. E.N.T
(https://communityroyale.com/discussion/7355/new-card-idea-where-the-log-comes-from-the-tree)

Reworked: The shield mechanic is reversed when staying it's more vulnerable but when walking it has its guard up.

4. Rock Dragon
(https://communityroyale.com/discussion/7382/new-card-idea-a-new-sturdy-dragon)

Reworked: Its hitpoints will now be comparable to the Knight.

5. Confusion Spell
(https://communityroyale.com/discussion/7425/new-card-idea-a-new-spell-created-by-mistake)

Reworked: Now doesn't work to troops that only targets buildings and duration is now 2.5 seconds, its range will be like a Freeze Spell and costs 4 elixir.

6. Lycantroop
(https://communityroyale.com/discussion/7448/new-card-idea-howling-for-attention)

Reworked: the howl will have a little bit knockback and its shield hitpoints and hitpoints is comparable to a Dark Prince making it a Legendary card.

7. Bubble Spell
(https://communityroyale.com/discussion/7508/new-card-idea-foaming-all-with-a-single-drop)

Reworked: It doesn't affect buildings only troops to make it clearer, it will be like a Zap a single drop spell but its range will be more widen.

8. Storm Spirits
(https://communityroyale.com/discussion/7521/new-card-idea-a-storm-is-coming-with-this-duo)

Reworked: Its placing will be diagonally to each other so you can split it so that the Gust spirit will always be the first to land.

9. Mini Scorcher
(https://communityroyale.com/discussion/7556/new-card-idea-make-way-for-the-scorcher)

Reworked: Now will have a death damage like the Golem because of overheating.

10. Fireworks
(https://communityroyale.com/discussion/7617/new-card-idea-beautiful-and-dangerous)

Reworked: Now will have a death damage like the Balloon.

11. Frost Hound
(https://communityroyale.com/discussion/7672/new-card-idea-a-lava-hound-stays-in-frozen-peak-for-too-long)

Reworked: Its elixir is adjusted to 7-8 elixir....for the stats of this it is really similar to the Lava Hound.

12. Grim Reaper
(https://communityroyale.com/discussion/7689/new-card-idea-death-awaits)

Reworked: Its hitpoints will be toughened to survive a Fireball, making it a Legendary card.

13. Goblin Tinkerer
(https://communityroyale.com/discussion/7843/new-card-idea-a-goblin-that-is-interested-in-machines)

Reworked: The card will not be a legendary anymore...the machine don't shoot its just a vehicle while the goblin attacks are melee but heavier.

14. Gold Storage
(https://communityroyale.com/discussion/7945/new-card-idea-building-that-only-do-is-lure)

Reworked: The drop of gold when it destroyed now stuns them for a bit......and its elixir cost is down to 3-4 elixirs.

15. Dark Healer
(https://communityroyale.com/discussion/8029/new-card-idea-healer-or-killer)

Reworked: Its range is increased....its range is more or less similar to the Baby Dragon.

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D1Nonline out.
Card Ideas Poll
  1. What do you think is the best idea?0 votes
    1. Slinger
        0.00%
    2. Blower
        0.00%
    3. E.N.T
        0.00%
    4. Rock Dragon
        0.00%
    5. Confusion Spell
        0.00%
    6. Lycantroop
        0.00%
    7. Bubble spell
        0.00%
    8. Storm Spirits
        0.00%
    9. Mini Scorcher
        0.00%
    10. Fireworks
        0.00%
    11. Frost Hound
        0.00%
    12. Grim Reaper
        0.00%
    13. Goblin Tinkerer
        0.00%
    14. Gold Storage
        0.00%
    15. Dark Healer
        0.00%
D 1 N ONLINE

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