Card Type: Troop
Troop Type: Flying
Elixir Cost: 10
Spawn Damage: 100/200/400
Spawn Time: 2sec
Area Damage: 400
Damage Per Second: 160
Hit Speed: 2.5sec
Targets: Air & Ground
Death Damage: 200
The Ancient Dragon is from the original breed of dragons. Its Ancient Fire is so powerful, it lights the Arena on fire upon arrival. Even when defeated, the Ancient Fire goes down with the Ancient Dragon, burning its enemies.
The Ancient Dragon is a 10-Cost Legendary troop card. It's a flying troop, like most dragons are.
1. At Spawn
Phase 1: Ancient Dragon spits 12 fireballs that deal 100 damage each and randomly hit areas around a 4-tile radius. The fireballs themselves have a 1.5-tile radius each and deal area damage to both ground and air unit. All the fireballs have a weak 360 knockback. At this phase, Ancient Dragon is out of the Arena and is invulnerable to any damage.
Phase 2: Ancient Dragon charges towards the ground like a falling meteor and hits it, dealing 400 damage to all units in a 2-tile area and 200 damage to 4-tile area outside of the 400 damage one. This phase's damage has a 360 knockback effect (yes, all of them, 200 and 400 damage ones). The 400 damage knockback power is like Fireball spell, with the 200 damage one having a weaker knockback. In this phase, Ancient Dragon is vulnerable, but to units that can attack air only, despite the fact that it hits the ground.
Phase 1 happens at a 1.5sec period, and Phase 2 happens at a 0.5sec one.
Phase 3: Ancient Dragon flies up to the sky again and initiate its 2sec spawn time.
2. Normal Attack
Ancient Dragon shoots big fireballs at 7-tile range. Unlike normal splash damage, the fireballs damage any enemy they pass through (like Magic Archer's arrows). Unlike Magic Archer, Ancient Dragon's fireballs stop at the target, so the nearer the target to Ancient Dragon, the less area the fireballs travel. Its fireballs travel at the speed of Fireball spell.
Ancient Dragon's fireballs have a radius of 1.5 tile. When they hit the target, they burst and expand in radius to 2 tile. The units only take damage once from each fireball.
Ancient Dragon has a 1 second initial attack and a 0.5 second retarget time. The fireballs (only when burst) have a weak knockback effect, weaker than Fireball spell.
3. At Death
When Ancient Dragon dies, it surrounds itself with Ancient Fire, then the fire bursts, dealing 200 damage to all enemies within the 2.5-tile radius. This damage has no knockback. The death damage is initiated within a 1sec period.
4. Target Mechanism
Ancient Dragon's targeting is a bit special. It doesn't move towards troops, only building. It only attacks troops if they are in its range. Otherwise, when nothing is in its range, it will move towards buildings. In shorter words, you can't kite it.
What do you think about this card? Is it OP? Is it UP? Do you have any questions?
- Phase 1 Damage Reduced by 50% (to 100 from 200 at Level 9)
- Phase 1 fireball count increased to 12 (from 10)
- Applied randomness limit:
"The maximum damage an area can take is 600 damage (6 fireballs) and only 1 smaller area inside of the 4-tile radius."
- Normal attack impact radius reduced to 2 tiles (from 2.5 tiles)