Note: These changes are not live yet! They're coming on 3/4.
The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Barbarians, X-Bow and more!
Watch the quick-look video!
Regular Barbarians have been a bit too expensive for their cost for a long time now, leading to a low use/win rate in competitive play. We are going to reduce the Hitpoints of all Barbarians (which also impacts Battle Ram, Barbarian Hut, and Barbarian Barrel) but increasing the amount of Barbarians in the original squad by 1.
- Barbarians: Hitpoints -13%, Troop Count 4 -> 5
The goal of this change is to indirectly support cards like Magic Archer and Royal Hogs by providing a pure ‘Fireball bait’ deck with solid anti-tank damage dealer in place of Lumberjack or Mini P.E.K.K.A.
(This also affects the Hitpoints of Barbarians in the following cards; Battle Ram, Barbarian Hut, Barbarian Barrel)
The daring duo of dive bombers hasn’t been quite dangerous enough. This buff will allow the Wall Breakers to make their one and only attack a bit quicker upon reaching the tower, meaning both Wall Breakers will connect if unblocked. This makes Wall Breakers comparable to a Goblin Barrel if ignored, don’t take them lightly!
- Wall Breakers: Hit Speed 1.5sec -> 1.2sec
Many defensive Towers have excellent uses against specific matchups. The only building that doesn’t seem to have any role is Bomb Tower. Despite swarmy ground attacks being popular, Bomb Tower was not a reasonable defensive choice. We are giving it a death bomb like Balloon (or Bomb Towers in Clash of Clans) to make it a dangerous trap for incoming attacks.
- Bomb Tower: Added Death Damage bomb (deals 2x Area Damage)
Out of the two Siege buildings, Mortar has had more widespread success than its more expensive cousin. Mortar has a much higher Health-per-Elixir ratio than X-Bow, so we are going to adjust them both slightly to balance them out.
- X-Bow: Hitpoints +4%
A few months ago, we changed the deployment of Minion Horde to place one Minion at a time. This has been a good change to Minion Horde, allowing more reaction time for the opposing player. We are doing the same to the above cards, making them deploy 0.15sec apart.
- Goblin Gang, Rascals, Bats, Barbarians: Added 0.15sec Deploy Time between Troops
Let us know what you think about these changes below!
See you in the Arena,
The Clash Royale Team
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