Godly Offense according to Deck Shop Pro anyway.
Defense is ranked Great, but Deck Shop Pro doesn't take into account how some cards can be played unconventionally. For instance you can play Battle Ram defensively. I believe this deck's defense is also good enough to be ranked godly.
Basic Strategy is to play defense, and avoid playing offense except for counterpushing. Unless it's a quick 2 card strike on offense to try and get a little chip damage, it's best to avoid exhausting your elixir reserves in order to have enough reserves to defend with.
This deck is expensive at 4.5, so the challenge is to avoid over committing on offense, as the cheapest cards in this deck are 4 elixir, so it can be easy to over commit then not have enough elixir to play a 4 elixir card defensively.
I built this deck around defense more than offense. I didn't want any cheap squishy troops that die easily. At the same time I want powerful troop cards that can take out heavy tanks as quickly as possible.
Mini-Pekka- designated tank killer
Wizard anti-air big splash radius
Giant Skeleton- anti-air bomb
Night Witch - anti-air bats.
Battle Ram Graveyard Freeze is the trifecta push combo to use in this deck.
Since there's no damage spells in this deck, I use Electro-Wizard to help deal with swarms with his spawn zap.
Another tip for this deck is when you use Giant Skeleton on defense and your ready to counterpush with him, is to use him as a meat shield tank to occupy their troops while your support troops help take out their push safely behind GS.
Don't get aggressive and push until double elixir starts. If you just play defense the first 2 minutes, you'll usually be able to make enough positive elixir trades to give you the edge once double elixir starts.
One exception during the first 2 minutes on offense, is to play punishment cards if your opponent drops a 6 elixir card or higher. Cards like Battle Ram, Graveyard, Mini-Pekka and Electro-Wizard.