I'm very sick of people asking 3M nerf to be reverted, making it back to 9 Elixir.
For those of you who ask for this, here are 3 words for you:
PLEASE STOP NOW!!!
I will give you now reasons why 3M SHOULD NOT be 9 Elixir again, like, EVER:
1) If you watch Clash Royale YouTuber, especially the recent (March) interview with Seth by CWA and OJ, you'll know that
The problem with 3M IS NOT THE COST! The problem is with THE ELIXIR LEAKAGE!
The leakage indirectly increases the 3M cost even more.
2) Let me "teach" you some bit of math:
3M consists of 3 Musketeers that, each, costs 4 Elixir. If you don't know yet, clumped troops have lower value (both individual and collective) than separated ones, because splash troops kill clumped troops easier.
For example, Royal Recruits. Their stats are actually not so impressive. With total Hitpoints of each Royal Recruit being similar to a Barbarian, and his DPS being much weaker, if deployed with Barbarians formation, Royal Recruits would cost 5 Elixir to be balanced. Do you know why it was OP, even with 6 Elixir cost? BECAUSE THEY'RE SEPARATED! They are deployed in a long line formation instead of clumped together.
3) Now, using number 2, I will calculate 3M possible values for you.
Possibility #1: Clumped together
If clumped together, 3M is dangerous offensively, but it's MUCH EASIER to be killed, especially with Valkyrie, Mega Knight, and spells. Because of that, the value of 3M is reduced, making it about balanced in 10 Elixir (and a bit strong but not overpowered at 9 Elixir).
Possibility #2: Split
This is the REAL problem of 3M. Because they're separated with 1-2 formation in each lane, their values aren't reduced as much as when they're clumped together. The lone Musketeer has a full 4 Elixir value.
Look, no matter how you try to tweak the Musketeer stat, even after considering the number 2 factor, 2 MUSKETEERS WILL NEVER HAVE A VALUE AS LOW AS 5 ELIXIR WITHOUT HURTING THE LONE MUSKETEER HERSELF. That's why 9 Elixir is out of question.
Because of this problem, 3M players will always have some Elixir advantage every time they split the 3M and, unless you bring cards like Miner or Goblin Barrel to counter the Elixir Collector and the spell bait cards, you will NEVER be able to keep up with the gradually increasing Elixir advantage that they're getting. That's exactly why it was OP at 9 Elixir. Of course the game would not be fun if literally everyone brings Miner or Goblin Barrel.
4) If you think the 3 explanation above aren't enough, I HAVE PLAYED 3M DECKS. Even until now, I'm still playing a 3M deck from CWA (the 7.0 Elixir deck impossible challenge) in Normal Deck Custom Tournaments and Classic Challenges to train myself not to overcommit.
The Musketeers shit on tanks like PEKKA and Mega Knight (from afar), glass cannons, semi tanks, medium sized swarms, pretty much everything. At Double Elixir, split 3M just behind the previously deployed Golem, 1 to the Golem and 2 to the opposite lane, add Wizard behind the Golem and Mega Knight at the front of the 2 Musketeers, and that's a guaranteed tower(s) destruction.
Keep in mind that this is the SEVERELY WEAKENED VERSION OF 3M, the one that always leaks Elixir aka the current 3M. Imagine if it was the 9 Elixir one.
So please, just stop.
If you still aren't convinced with my explanation, let me know in the comments below. I'll answer your concerns with 3M every time I visit this web. You may swear, since this is RAGE!!! , but still remember the forum rules.