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Balance the Card Rarity


20 Common
25 Rare
25 Epic
16 Legendary

I'm sure for greedy part they make more money with higher rarity card so that's why its unbalance in number

My suggestion

Transfert all the "Easiest" Mechanic to Common.

Card need a bit more skill to Rare.

Card that have multiple effect like "the witch" to Epic

Card having a Unique gameplay mechanic to Legendary
example "magic archer, miner, fisherman"

This way it will be easier to build a deck. It will balance the rarity because its stupid to have more rare, epic than common and legendary are catching common card.

A Simple Update
Like the update that fix every card Level to 13 its just a simple math multiply

I dont know if it will reach any good eye from the company but i would like a respond on the idea

thank you


  • GiorgakisGiorgakis Member Posts: 3,281
    What abou cards with no sort of effects and only have high stats. Think of Ebarbs and PEKKA. What rarity would they have?

    Worship the 9 Titans (Golem, PEKKA, Lava Hound, Dragon, Giant Skeleton, Scorcher, Super PEKKA, Electro Dragon, Goblin Giant)
    Their card
    Obey the 4 Immortal Armies (Skeleton Army, Minion Horde, Goblin Gang, Critter Swarm)
    Teach the 12 Titan Babies (Golemite, Mini PEKKA, Baby Dragon, Lava Pup, Sparky, Inferno Dragon, Ice Golem, Balloon, Cannon Cart, Dropship, Flying Machine, Deployable Turret)
    Protect the 12 Peasants (Skeletons, Goblins, Spear Goblins, Minions, Bats, Critters, Fire Spirits, Ice Spirits, Crystal Critters, Critter Bats, Explosive Drones, Beta Minion)
    Babysit the Titan Grandchild (Zappy)

    Check my AMA here

    This is my favorite discussion ever (not created by me):
  • KenshiSaanKenshiSaan Member Posts: 8
    bump of the night
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