Welcome back to card ideas. I am back with another one. This is a tank called Armored Giant which works much differently than the other tanks as the traditional Anti-Tank cards like PEKKA or Inferno Dragon do not work on him
Cost: 5 elixir
Speed: 45 (Slow)
Attack Speed: 1,2 seconds
Range: 1.5 meters
Sight Range: 5,5 meters
Damage Limit: 200
What is Damage Limit
This is a new stat, made specifically for this card. It means that this is the highest damage than other cards will be able to do. For example: a Fireball has 572 damage which can do 572 damage to all current cards but only 200 damage to this card. Similarly a Sparky which does 1100 damage to the current cards but she will only do 200 damage to the Armored Giant. Note that the Damage Limit also affect indirect forms of damage like Death, Spawn or Charge Damages,
Offensively, he can be used as (what else) a tank. His damage is quite low but he can OHKO Goblins, with a higher Attack Speed than a Royal Giant. With enough support, he can be used similarly to a Giant Skeleton or PEKKA, depending on the deck
In terms of spell interactions, Poison can do the highest damage out of all Spells to the Armored Giant as each tick does around 70 damage and 70<200. Log, Arrows, Barbarian Barrel, Fireball, Lightning, Rocket and another card idea I had, the Thorns
will only do 200 Damage. Any Spell with damage lower than 200 will do the damage they already do
Defensively, he is quite tanky. He can survive a lot of hits from an incoming Prince, Mega Knight, Sparky or Dark Prince countering them very effectively, as well as taking minimal Damage from the Giant Skeleton's Bomb, proving to be a great counter to that colossal dead troop. But other than that, he is not the troop than you would expect to defend as he is a poor man's Mega Knight.
How to counter this unit
First and foremost, the 4 Immortal Armies (or maybe 3 because the Critter Swarm does not exist in CR) are the best counters to him as they are unaffected from the Damage Limit stat, no matter their Level. Generally things with high attack speed are great against him, especially the Lumberjack as he is barely affected by the Damage Limit. Also despite mentioning than PEKKA and the Inferno cards are heavily affected from the Damage Limit, they still prove to be a great counter as he cannot target air, is slow and lower stats than PEKKA.
Please tell your opinion below. Is it too versatile? Or is it underpowered?
Edit: Changed Damage Limit to 200 (from 300), Damage Limit now increases with each upgrade to the card