Note: The card idea concept is based on the fisical paradox known as "The Schrödinger cat". If you don't know what it consist on, then click the spoiler.
Besides, this idea is though to be more creative tan practical, so despite I tried my best to balance it and make it useful in the game, I'm open to receive every kind of suggestions to the card.
The Schrödinger cat is an hypothetical experiment that consist on a cat in a box completely dull. Inside the box, there's a mechanism that, when activated, has a 50% probability to release a painful poison that kills the cat, and also can just do nothing, the other 50%, so the cat remains alive.
Well, if you activate the mechanism, we could say that the cat now is alive OR dead right? No! According to the quantum phisics, while the box remains closed, so we cannot see the cat, the cat is alive AND dead, at the same time! However, if the box is opened, one of both cases, alive or dead, will manifestate, each one with the previously mentioned 50% probability.
The explanations about why this happens are not necessary, since you only need to get the concept: a cat alive and dead at the same time inside of a box that shows one of the two cases when opened.
A crazy scientist placed a cat inside of a box to test an incredible experiment, and as a result, the cat is alive and dead at the same time! However, if the box is broken, the cat will be either alive or dead! How is it possible?
Quantum Cat (QC) is a 6 elixir legendary
card that has two phases
, similar to a Cannon Cart. When it's spawn, it looks like a walking box, having decent HP
. The box acts as a shield, and when the shield breaks, one of two secondary phases can appear, depending on when the box is destroyed
. Every 7.5 secs, the box will make a small shake, indicating that the released phase after destroying the box will be switched, being the "alive cat" the first one, and the "dead cat" the second one.
One of the phases is the "alive cat", that acts like a glass cannon, moving very fast
and attacking with fast and painful melee scratches.
The other alternative is the "dead cat", that has more HP than the "alive cat", but moves veeery slow
, and its attack is unhurried and less painful, so what advantage does it have? Well, due to its ghost condition, it's only vulnerable to ranged attacks
, which means that it gets no damage from melee or spells (but still gets affected by seccondary effects such as freezing, knockback or stunnig).
So you may wondering, what does the box do? In the original experiment, the cat was alive and dead at the same time, right? So here hapens the same! When QC is inside the box, it combines the properies of both alive and dead phases
, resulting on a medium speed movement box with quite high damage and attack speed and inmune to melee and spells!
You would be able to find this card in Electro Valley
Stats equal to every phase
Cost___|___Deploy Time___|___Range___|___Target___|___Transport ___
Box phase stats
Alive phase stats
__1sec_________Very Fast ________600_____________318__________318
Dead phase stats
- The elixir cost is 6 to avoid huge possitive elixir trades countering a single melee troop such as PEKKA or Mega Knight.
- All box phase stats are the average between both alive and dead phases' stats, except HP, which is equivalent to 5 Executoner hits (not 5 double hits).
- Alive phase's HP is based on a MiniPEKKA strike plus a few hitpoints, to survive the first hit.
- Alive phase's damage is based on Barbarians' HP divided by 2.
- Dead phase's HP is enough to keep box's 750 HP
- Dead phase's damage is based on Barbarians' HP divided by 4
- Hit speeds are based on Musketeer, for alive phase, Barbarians, for dead phase, and the average for box phase.
Attacking and defending
The card pretends to work similar to a PEKKA: counterpush especialist. Taking advantage of the box's ghost properties, you can defend heavy melee pushes if they aren't any ranged troops. Best example is PEKKA-MK combo, so this card hard-counters them, forcing them to use ranged cards such as Executoner. When pushing, place a tank in front of QC such as Giant or Miner.
Something to keep in mind is that when the box opens it happens the same as Skeleton Barrel, while the box is doing the oppening animation, the arena tower will retarget to the nearest troop, being pretty useful if paired with Miner, even better if the released phase is the alive one.
The two best counters to QC are Exenado and Minions, especially Minion Horde. Despite QC does no take damage from Tornado, it will be pulled anyways, so Exenado needs to hit the box 5 times to destroy it. After that, if the released phase is the alive one, use melee tanky tropos such as Knight or MiniPEKKA, but if the released phase is the dead one, despite it doesn't get affected by melee or spells, you can still manage with your Executoner or a support building to get rid of him, since it moves veeery slow.
However, if you don't want to spend 8 elixir, for example let's say that the push isn't too huge, you can use Minions or Minion Horde without caring about getting damage, since QC only targets ground.
Why this card? Conclusions
- Offers a new unique mechanic, inspired on a real life concept.
- Creates an apparent RNG effect by changing the released phase every 7.5 secs, adding a control factor to the card, since the enemy must be timing what phase will be released.
- It's a cat, come on!
Nothing much to say, just thank you if you read the full thread, you are amazing!