IDProG wrote: »
There are tank priorities that I made and follow for myself:
2. Lava Hound
4. Mega Knight
5. Goblin Giant
6. Royal Giant
8. Giant Skeleton
Those are the only ones that I consider "tanks".
Before entering any draft challenge, I try to watch others play it (or simply play it with another account) to know how the draft algorithm usually works this time, since sometimes there are a lot of win cons and other times you barely have somethin…
RG’s lower range increased his skill cap so you couldn’t almost guarantee a tower hit with him. This made the few noob RG players left even more terrible, but rewarded those who know when to use it and how to support it.
For example, a while ago …
SamirMishra wrote: »
Maybe it didn't got too much attention, You should try delete the old post and Repost it again.
Tbh I feel bad resposting stuff, It indirectly reduces the quality of the content.
Also, I'm pretty sure the lack of attention w…
Season reset is not the problem. The game is old enough to have a good ammount of maxed players, and not all of them play this game equally active. For example, my first account's PB is 4900 and I reached those trophies with level 11-12 cards. Right…
That's impressive, specially with a deck without building (I hardly managed something similar to that but with a deck designed to counter ladder meta). I feel like buildings are obligated to climb up when underleveled
Goblin Giant: Hitpoints +2%
I think the main reason Shrek remains underused is because of PEKKA dominance in meta. While Golem is tanky enough to still reach the tower and Giant cheap enough to be paired with solid support, Shrek has higher elixir …
I remember one of those tips that pop up during losding screens that said that your 2v2 partner is chosen acording to your “skill level”. Maybe that system is already based on pairing you with those “crappy” players or not, but Idk. It’d be somethin…
NukedPenguin wrote: »
I will never understand why you don't assume control of your Ally elixir pool if they leave. There is no guarantee that they will return, but there is a 95% chance that you will lose if your Ally leaves.
I guess is somethi…
I like the idea. I think it should be a draft gamemode so everyone doesn't run PEKKA bridge spam, but the draft should be adapted to not give skeletons cards, or at least in that case both players get an skeleton card
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