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ferrell34

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ferrell34
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It's ferrell17(2)
  • [ONE AND ONLY] "Normal Day in CR" Montage

    At least they always donate any card in exchange of witches, wizards, skelearmies, ebarbs or minion horde :crsmirk:

    Ah i see. You're a man of culture as well.
    JcttehTheWise
  • Getting rid of 3 accounts

    Alright alright that's enough already.

    As @Giorgakis said, selling accounts are againts Clash Royale's Terms and Service. And so does advertising/ supporting such things in this forums. But you're also againts our terms and service.

    I'll close this thread but leave it up as a heads-up so if there are future threads being similiar to this one, i'll delete it and probably your account as well.
    Giorgakis
  • Spell Combinations

    This thread might be handy for the upcoming CRL challenge. I'll stick this thread once it starts.

    Edit:
    According to deckshoppro, these are the top 5 spell combos in the current META:

    1. Barbarian Barrel + Poison (8 out of 23 decks)
    Total Damage: 843 (or more).
    Total CT Damage: 216 (or more).
    Kills Witch and Bandit. One more swing from the Barb kills Ice Golem, an Elite Barb, and Tesla.

    2. Fireball + Log (3 out of 23 decks)
    Total Damage: 812.
    Total CT Damage: 285.
    Same as above.

    3. Snowball + Poison (2 out of 23 decks)
    Total Damage: 759.
    Total CT Damage: 272.
    Kills Battle Ram, Night Witch, and Cannon but not anything above.

    4. Zap + Poison (2 out of 23 decks, lower rating)
    Total Damage: 759.
    Total CT Damage: 272.
    Same as above.

    5. Fireball + Zap (1 out of 23 decks, more popular)
    Total Damage: 731.
    Total CT Damage: 257.
    Knocks Cannon Cart's shield or kills it when shieldless. Cannot kill anything above.
    Giorgakis
  • Donations with less clicks

    MasterCal wrote: »
    I'm not 100% sure but can you press and hold on one donation until the eight cards are donated?

    You are right. You can hold the donation button to donate all 8 cards gradually.

    I'll highlight this to the thread.
    Giorgakis
  • THE GOBLIN MORTAR

    In my book, the ability of spawning units on target is a very powerful ability. Which must be high costed, and would be strategically broken.

    That being said, the concept of Goblin Mortar will be fundamentally broken (similiar to beta Spawners). Unless it is tweaked somehow by preventing the massive value potential this card has without killing the card.

    I'm thinking.. the goblins should only spawn if the targets died on impact or in other words, there are no enemy units nearby the projectile after it lands. This way, it won't be a "dirtier" Mortar as long as the DPS does not suprasses Mortar. Also, make the projectile homing towards targets.
    Satch_T

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