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Hey everyone! I’ve been part of the CR community for a while, mostly doing I&FR. A lot of the forumers from the old CR forums who did I&FR probably remember me. Though I have been inactive, I haven’t completely forgotten about the forums, and I’ve come back to present this card idea, the Automaton!
This card idea was based off the Greek Automaton named Talos, which was made to protect the goddess Europa from pirates and invaders, and it would have “circled the island’s shores 3 times daily.” The idea had a good start from just seeing Talos from the Wikipedia. It was going to be a defensive card that would patrol basically, but I got stuck for a bit. I talked with MrPancakeGuy and we finally came up with what exactly it would do.
So me and Pancake proudly present: The Automaton!
(spell check done by MrPancakeGuy)
The Automaton is a very defensive card, while most troops walk over to the nearest building, and buildings just sit in place, the Automaton is more something in between. The Automaton will be able to walk around a 4x4 tile area, but cannot move out of this 4x4 tile area, though still being a troop.
The Automaton is also only melee, and will only damage one troop at a time, but it will deal about the same damage as a Mini P.E.K.K.A and will also be a fairly heavy tank, making it an excellent defense, that being it's main purpose.
The Automaton is very capable of completely shutting down an opponent’s push, especially when it comes to tank cards like the giant. The main focus of the Automaton is to shut down the tank in a push.
While the Automaton may be mostly used to deal some heavy damage to a big push, it can also be used very well for stalling to gain elixir, and doing a good hit for your next counter push.
Though the Automaton is primarily defensive, he can also be used to support a push. If you’re having trouble getting your troops past a certain point, you can put the Automaton at the edge of the bridge when troops are within his range, then he can take some hits as a tank while your army comes across.
With the Automaton’s 4x4 range, it makes it very hard for it to attack ranged troops, as most have 5 tile range or more. The Musketeer would be one of the ideal cards to chip away the Automatons HP.
The Automaton only does damage to one troop at a time, swarming it with troops will do the trick, cards like the Skeleton army, or even the Goblin gang can either destroy, or deal heavy damage to it.
Though the Automaton can do heavy damage to tanks, it still can be bested by its strength, sending an army down with a tank and Musketeer can do some damage still, though you will most likely lose your tank through the push.
(if you have another idea for how this card can be used, let me know! I might add it to the list)
Whether it’s just taking a couple hits to hold of the enemy so you can get your elixir up, or to eliminate an enemy push, the Automaton is one of the best troops to go for as a heavy defense.
It has been a very long time since I put up a card idea, or any thread for that matter, and I’m glad to say I’ll be around for this upcoming CIT event and also a few more things to bring I&FR back to its former self.
Thanks for reading and make sure you let me know what you think!
Oh yeah, april fools, this entire thread was a joke
MrPancakeGuy “Like a buffed Mini pekka tied to a tree”
KingBencent: “It’s like a Medium P.E.K.K.A Glued to the floor”