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  • Seth Discusses Balance of 8 Weak Cards (EBarbs, Rage, Wizard, Bomber, and More)

    mkvvin wrote: »
    you think its kinda unfair for barbarian being taking out with fireball instantly. they should have atleast some hp left same as other 5 elixir cards.

    The pre-balance Barbarians were among the weakest cards in the game, though the cards that used Barbarians were fairly strong.

    Plus it's not super fair to compare HP across elixir costs. Barbs strength is in their defensive capability and damage. Plus they're a swarm, so they should have less Hp than a singular unit
  • 1 000 000 000

    513 I knew it was a prank the whole time :crsmirk:
  • [OFFICIAL] Balance Update Live (4/1) - Witch, Flying Machine, Bandit, and More!


    The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.

    In this balance update we're taking a look at Witch, Flying Machine, Bandit and more!

    Watch the quick-look video​!
    • Witch: Spawns 3 Skeletons when destroyed
    In order to make both Witches more similar mechanically, we have added a spawn of 3 Skeletons when the Witch is destroyed. This buff to the under-performing Witch provides a bit of compensation when she goes down!
    • Flying Machine: Hit Speed reduced 1.0sec -> 1.1sec
    Flying Machine has consistently been one of the highest win rate cards in the game, flying (haha) under the radar for the most part. Last month’s Barbarian buff has made Fireball Bait a strong deck (as intended) but it nudges Flying Machine just a bit over 60% win rate, so we are slowing down the Hit Speed slightly to bring it more in-line with other cards in that deck.
    • Ram Rider: Snare Movement Reduction reduced 100% -> 85%
    Ram Rider’s Bola can be a very frustrating debuff that appears to some players as a bug or full stun. We wanted to reduce the repeating full-slow element against cards like Hog Rider. Therefore Ram Rider’s Bola will greatly reduce, but not fully stop, enemy Troops.
    • Giant Skeleton: First Attack faster 0.5sec -> 0.3sec, Mass increased 15 -> 18 (harder to move/push)
    Giant Skeleton could use a few ‘quality of life’ boosts. We are happy with his Hitpoints and Damage, but a faster first attack should help him inch closer to the Tower, especially against small swarms like 1-cost Skeletons. On defense, a heavier mass will allow him to hold his ground better against incoming Giants, as his big bones won’t be pushed around so easily.
    • Bandit: Hitpoints -4%
    Bandit remains one of the strongest two-way cards in the game, often connecting with the Tower with the tiniest sliver of Hitpoints. For only 3-cost she is outshining the other melee cards, so we are giving her a small reduction in Hitpoints.
    • Goblin Hut: Spawn Speed increased 4.75sec -> 4.5sec
    Recently Lava Hound has risen in popularity, while one of the best buildings to counter a slow moving air assault has been on the sidelines. Increasing the Spear Goblin count from 11 to 12 will make Goblin Hut a more formidable counter to Lava Hound decks and other tanky pushes.


    Let us know what you think about these changes below!

    See you in the Arena,

    The Clash Royale Team
  • Getting rid of 3 accounts

    You don't have to tag moderators to get them to deal with threads, it's better to report them ;)
  • Donations with less clicks

    I'm not 100% sure but can you press and hold on one donation until the eight cards are donated?

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