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  • [OFFICIAL] Balance Update Live 12/3 - Royal Recruits, Electro Dragon, Snowball, and more

    From OJ's video

    @No_C_Stick the archers health decrease fixes rounding errors with Minions (not sure at which levels).

    The Freeze's damage is instantaneous and can damage the tower. Therefore, it isn't a Tornado that stops troops rather than pulls them. The damage cannot kIll spear goblins
  • The TPBM game


    The person below me is younger than 18
  • Balance Update Live (10/1) - Royal Giant, Goblin Giant, Ice Wizard, and more.

    Note: These changes are not live yet! They're coming on 10/1.

    The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.

    In this balance update we're taking a look at Royal Giant, Goblin Giant, Ice Wizard and more!

    Watch the quick-look video​​!

    Royal Giant: Range shorter 6.5 -> 5.0, Damage +60%, Deploy Time quicker 2sec -> 1sec
    Watch our video explaining this change! Royal Giant has been strong on the ladder but underwhelming at tournament standards. We wanted to address his core design to make him equally viable wherever you play him. The problem with Royal Giant is that he locks onto Towers very quickly, which feels unstoppable when he is a higher level.

    We felt that in order to give him the stats he deserves, we needed to shorten his range so defenders have time to get their damage in before he begins to shoot. In exchange, each shot will be much more impactful. Now there is a larger window to counter him, but his cannon is truly worthy of the Royal title!

    Goblin Giant: Hitpoints +6%
    The newest card in the Arena has been a bit more fragile than the goblins wanted from their champion. A few more burgers in his belly should make him able to withstand more hits and get his greasy hands on the Tower.

    Bomb Tower: Area Damage +5%
    We wanted Bomb Tower to be a bit more effective overall, this damage buff will allow it to take out Goblins one level higher. Another option for hunting down Royal Hogs and Goblin Gangs!

    Goblin Hut: Spawn Speed quicker 5sec -> 4.7sec
    Goblin Hut has struggled since the rework to Spear Goblins a few months back. We like that a shorter lifespan prevents it from flooding the Arena, but hopefully one more Goblin will allow it to be more effective while its up and running.

    Skeleton Army: Skeleton Count increased 14 -> 15
    Larry, Harry, Jerry, Terry, Mary, Barry, Cherry, Karrie, Faerie, Scary, Sherry, Gary, McClary, and Huckleberry have invited their good friend Doot to their Halloween party.

    Barbarian Barrel: Barrel rolls faster, Barbarian jumps out quicker
    After being reduced to 2-Cost we saw Barbarian Barrel’s win rate pick up, but it’s still not a common alternative to the most popular Spells. Some quality of life changes to make it faster rolling and a spring-loaded Barbarian should make it feel more Log-like.

    Snowball: Slowdown Duration longer 2sec -> 2.5sec, Area Damage +10%
    The half-second stun effect of Zap has been very popular in Clash Royale, partially because Slow effects haven’t been long enough to create enough of an alternative. Increasing the damage and Slow duration of Snowball should make it a more viable choice, especially for Miner decks!

    Ice Wizard: Slowdown Duration longer 2sec -> 2.5sec
    You voted for this one! Electro Wizard has been the preferred Wizard for crowd control for a long time. In a matchup of Electro vs. Ice Wizards, the stun lasted long enough to break the Slow effect. A longer Slow will allow it stay applied even if Ice Wizard gets stunned or knocked back.

    Other changes:

    Bugfix: Spell Damage immunity reverted
    In the last update we made a change to combat logic to make Towers redirect their attacks to support troops when cards like Golem, Lava Hound, and Skeleton Barrel are defeated. This introduced a short damage immunity that we are reverting, and the logic will be fixed permanently in the next client update.

    Vote on your opinions
  • How many gems are you gonna Spend on the Clash League challenge.

    Vengeance wrote: »
    Vengeance wrote: »
    MasterCal wrote: »
    I don't think I'm anywhere good enough to reach 20 wins. I think the question is are there going to be multiple free entries? Last time there was 3 free entries.

    I read on r****t that there will be 3 free entries and entry price will be 10 gems thereafter.

    Why did you censored the name of R? How funny its is XD


    Its a massive swear word on these forums, after all we all came here to avoid it. :crsmirk:

    Well as long as people don't flag posts that have just that word as swearing it's alright.
  • Lost my Account on Clash Royale...

    I'm afraid the mods have more resources than other members do...

    And I can confirm TechnoGamerOff and Log_User01 are using the same IP

    So either they are relatives using the same Wi-Fi and devices, or they are one and the same.

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